Thursday, February 21, 2019

Week 4 Territory and Events


What was in previous weeks just a trickle has now turned to a flood. By Mag-lev, by Auto-car, by foot, by Needleways, by Tunnels, the lowest and most desperate of Dirtside flood to Zone 9 in the hopes of scavenging their riches from the corpse of Magna Petrum.

Not only do prospectors and ne'er do wells head to Zone 9, but those seeking to make a living off those looking for riches. Small prospector settlements pop-up, but none so large as the "Magna Downs".




In Magna Downs is a shanty town of wreckage built huts and rag tents nothing, roughly 30 of this huts. Nobody save the dregs of Ground level (or the Cawdor) would consider it liveable. But Magna Downs is a frontier town within a massive city, any law save the gun does not yet exist and while Guilders are keen to invest, the new locals are equally keen to avoid the Guilders getting their hooks in Zone 9. A wild place, with hard people looking work, others for protection.

Magna Downs
Territory Table

Rolling for territory works slightly differently as Zone 9 has started booming. 
To represent the newly setup settlements in the area Selecting Territories works slightly differently than previously.
The players roll a D10 and examine the chart below, then either party my shift the result up or down the table 1 space for 20 creds, or 2 spaces for 40 creds and so on and so forth. Should the two gangs want to shift the result to different locations, the gangs bid against one another in 20 cred increments, the winner being able to move the result.

The one exception to this, at least 100 credits must be spent to unlock the Tech Bazaar as this takes considerable investment.


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Territory table
D10Result
1Wastes
2Refuse Drift
3Bone Shrines
4Corpse Farm
5Gambling Den
6Drinking Hole
7Rogue Doc
8Fighting Pit
9Settlement
10Tech Bazaar

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Limited Territory
The territory is limited, some, when they're gone, they're gone. Everyone must inform the arbitrator immediately on any territories rolled in this round.

Special: The Tech Bazaar Fort Magna Weapons Emporium

Should the Tech Bazaar be rolled, this sets the time ticking for when the Trade Post being opened.

Fort Magna weapons Emporium is a new venture funded by local gangs, who have attracted the well travelled trader "Rex" Auber. Rex Auber is believed to have supplied munitions as far away as Carsonville, Haven and North Liberty and has now come to Zone 9 looking to setup shop. Auber, is thought to be a former Imperial Guardsmen, settled for Emperor knows what reason on Farport. This is one of several stories about him, though only thing for certain is he is an off-worlder.
Rex Auber, Merchant.
Special Event: "Honest" Hans and the Mining Consortium
Honest Hans is not best pleased with some of the gangs of Zone 9. In particular, the Church of St Pyros, having not acquired one mine working and not approached him to sell the other, has drawn the displeasure of the Doctor who has released a statement via "Truth Famaris".

"Church of St Pyros, you have taken what is mine, I expect you to contact me with fair offer".

In a twist to this proceedings, the Servility Sovereign Mining Consortium; an out of Dirtside mining group, have arrived in Zone 9 and put in a very public counter offer to Honest Hans. 

"To those in possession of the Mining Works within Zone 9, we bid thee good greetings. We of the SSMC wish to conduct business with you, for a subcontract on your rightful holdings, we will provide 5 Helot workers for said mine, of which we will claim payment of the workload of 1 and require access to the mine, all other earnings from the mine workings shall remain in your possession. We of course, are making this generous offer to conduct geological survey of the earth around Zone 9. Kind Regards, Gernandt Dregaeraz the forth"
Gernandt Dregarez

Game information
The ability to challenge for the last remaining mine workings remains in effect. Hans will still pay 250 Credits for a mine. However his opinion of the Church of St Pyros has soured and so he will only pay this gang 150 credits.
In fact, the only way to get access to Mine workings is not to seek out Hans as it is no longer on the territory table.

Any gang with a mine workings may elect to to take up the Gernandt of the SSMC up on his offer to have mine workers, your mine will instead produce 5D6x10 Credits per game for your gang.
Please note: the only way to acquire the last mine is to take Hans up on his deal and double cross him.

Information: Orks!
Orks have been spotted in Zone 9, this is not an unheard of event particularly in the slums like Zone 9 where Ork Spores from the war still persist. There have been some reports of Orks attacking settlers, though not in sufficient numbers to cause any concern.
Information: In some scenarios Orks may appear, particularly ones involving loot, if the Arbitrator is around when playing, please inform them of the scenario.

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