Friday, February 1, 2019

Week 1 Territory


Territory in the first week of the Zone 9 Campaign is claimed differently than in a normal campaign.
The gangs are just striking out, working their way through the ruins and encountering the first signs of habitation in the thought to be near abandoned ruins of Zone 9.

Before each battle, one player rolls a D6 to determine what territory they are fighting over. For all each gang knows, this region could be a pathway into the tangled ruins further into Zone 9 and lead to the entrance to Magna Petrum so no one is backing down.

Should you win the battle, you can claim the territory fought over or "turn it into a hideout". Turning a Territory into a hideout converts it into a Settlement that cannot be taken. Of course you do not to keep the original territory!

Territory table
RollResult
1-2Collapsed Hab Block
3Sludge Sea
4Old Ruins
5Fighting Pit
6Settlement

Don't forget there is no access to the Trade post at this time beyond what your House able to supply you.
For a reminder of the full rules in this phase of the campaign, please read up Here

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